Updated on 2024-10-02, viewed 96299 times

Technical Reference – ACMI flight recordings 2.2

Introduction

With Tacview 1.5 a new universal public file format has been introduced. The goal was to overcome the complexity of the previous format while making it much more powerful at the same time.

Like its predecessor, the new file format is written in plain UTF-8 text. That way, it is possible to easily export flight data from the simplest programming language. Its syntax is very easy to read by humans and, with the debug log introduced in Tacview 1.4.3, it is now very easy to diagnose any exporter issues. This new format is so simple that it could even be written by hand if the amount of data was not astronomic!

Despite its simplicity, the new format offers a very powerful way to set and change – in real-time – any property of any object on the battlefield. For instance, it is now possible to change the coalition, the color, even the type of an object, on the fly! In the same way, you can easily assign and change global properties, like the weather for example.

It is important to note that data which are not yet supported by Tacview are preserved and visible in the raw telemetry window. If you think that an important data should be natively supported and displayed by Tacview, feel free to contact us.

ACMI 2.2 File Format 101

Without further ado, let's start with the simplest file possible:

FileType=text/acmi/tacview
FileVersion=2.2

These are the only two mandatory lines you must put first in any ACMI file. This header tells Tacview which format to expect. Any following data is optional.

Let's be rational: Even if Tacview will gracefully load this empty file, we need a bit more data to make it useful! Here is a file which makes more sense:

FileType=text/acmi/tacview
FileVersion=2.2
0,ReferenceTime=2011-06-02T05:00:00Z
#47.13
3000102,T=41.6251307|41.5910417|2000.14,Name=C172

To better understand this structure, we need to know that – apart from its header – each line of the file can be either:

  • The sharp sign # introducing a new time frame in seconds relative to ReferenceTime
  • An object id (in this example 0 and 3000102) followed by as many properties as you want separated by commas ,. Each property will be assigned a new value using the equal sign =.
  • The third possibility – not shown here – is a line which starts with the minus sign - followed by the id of an object we want to remove from the battlefield (could be destroyed or simply out of recording range).

Let's see in detail each line syntax:

0,ReferenceTime=2011-06-02T05:00:00Z

This line assigns the value 2011-06-02T05:00:00Z to the property ReferenceTime of the global object always designated by its id zero 0. In other words: This line defines the base/reference time used for the whole flight recording. To understand better what this means, let's have a look at the following line:

#47.13

This line defines a time-frame in seconds relative to ReferenceTime. In that case, this means that the following events or properties happened at ReferenceTime + 47.13 seconds2011-06-02T05:00:00Z + 47.132011-06-02T05:00:47.13Z

Now let's see the following line:

3000102,T=41.6251307|41.5910417|2000.14,Name=C172

This line defines two properties for the object 3000102. To save space, Object ids are expressed in hexadecimal without any prefix or leading zeros.

The first property T (which stands for Transform) is a special property used to define the object coordinates in space. We will see later which syntaxes are supported for T. For now, let's just focus on this case which is: T = Longitude | Latitude | Altitude.

Notice that Latitude and Longitude are expressed in degrees. Positive values are toward the north and east directions. Since the whole file is always in the metric system, the altitude is expressed in meters MSL (above sea level, also known as ASL in some countries).

The following property Name obviously defines the object name C172 which is a short way of designating a Cessna 172 aircraft.

Now that you know all the basics to create a flight recording, let's move our new aircraft a bit further to the east. To do so, we can simply add another frame to our file:

#49
3000102,T=41.626||

As you can see, we have defined a new longitude value 41.626 for our aircraft at the time frame 2011-06-02T05:00:49Z

You may have noticed that we don't need to specify – again – the aircraft name, simply because it has not changed since the last time! Another difference with the previous record is that we have omitted the latitude and altitude parameters because they did not change either. This helps to save a lot of space when generating data for long flights. While aircraft are usually quite mobile, this optimization is especially relevant for ground objects which can stay still or move just a little bit time to time...

Detailed File Specifications

Now that you are starting to understand better how ACMI files are structured, let's review together the requirements and some tips related to the file format in general:

Requirements

  • Text data must be written in UTF-8. That way, all languages are supported for text properties.
  • All data are expressed in the metric system, using meters, meters per second for speed, degrees for angles, UTC time and so on.
  • Object ids are expressed using 64-bit hexadecimal numbers (without prefix or leading zeros to save space)
  • The object 0 is used to define global properties (like ReferenceTime or Briefing)
  • When you want to assign a text property which contains a comma , you must put the escape character \ before it so it is not interpreted by Tacview as the end of your string.
Briefing=Here is a text value\, which contains an escaped comma in it!

Tips

  • To save space, it is strongly suggested to end lines with the LF \n character only.
  • It is cleaner to prefix text data with the UTF-8 BOM header.
  • The whole of the text data can be wrapped in a zip or 7z container to save bandwidth or disk space.
  • Data can be presented out-of-order. Tacview will do its best to reorder it in memory.

Object Coordinates

Now let's have a closer look at the different notations for object coordinates. To optimize the file size, Tacview offers four different notations.

Here are two examples: When exporting a bullet coordinate, we do not need any data about its rotation angles. The opposite example would be an aircraft in a flight simulator running in a flat world like Falcon 4.0: In that case, to get accurate replay, we should export the native position of the aircraft in the flat world, its rotation, and its coordinates in a spherical world. That way the aircraft will not only be properly displayed in Tacview's spherical world, but telemetry calculation will be done in the object's native coordinate system so the numbers visible on screen will match the ones you can see in the original flight simulator.

Object Position Syntax Purpose
T = Longitude | Latitude | Altitude Simple objects in a spherical world (typically minor objects like bullets). Can also be relevant for low-end data source like GPX files without rotation information.
T = Longitude | Latitude | Altitude | U | V Simple objects from a flat world. U & V represent the native x and y. Do not forget to express them in meters even if the original coordinates are in feet for example. Altitude is not repeated because it is the same for both native and spherical worlds.
T = Longitude | Latitude | Altitude | Roll | Pitch | Yaw Complex objects in a spherical world. Roll is positive when rolling the aircraft to the right. Pitch is positive when taking-off. Yaw is clockwise relative to the true north.
T = Longitude | Latitude | Altitude | Roll | Pitch | Yaw | U | V | Heading Complex object from a flat world. Same as before. Heading is the yaw relative to the true north of the flat world. It is required because the native world north usually does not match spherical world north because of projection errors.

Remember that you can omit the components which did not change since the last time. This will save a lot of space.

If some of the data is missing (for example object rotation), Tacview will do its best to emulate it in order to give a nice replay. Independently from optimization, you should keep the same data notation for each object during the object life. If at one point you use a different notation, Tacview will do its best to promote the object to a more complex one. However – because of the initial lack of data – the final result may not be the expected one.

Global Properties

We already saw that one of the most important global properties is the ReferenceTime. Obviously, there are plenty of other meta-data you can inject in a flight recording to make your replay more detailed.

Text Properties

Property Name Meaning
DataSource Source simulator, control station or file format.
DataSource=DCS 2.0.0.48763
DataSource=GPX File
DataRecorder Software or hardware used to record the data.
DataRecorder=Tacview 1.5
DataRecorder=Falcon 4.0
ReferenceTime Base time (UTC) for the current mission. This time is combined with each frame offset (in seconds) to get the final absolute UTC time for each data sample.
ReferenceTime=2011-06-02T05:00:00Z
RecordingTime Recording (file) creation (UTC) time.
RecordingTime=2016-02-18T16:44:12Z
Author Author or operator who has created this recording.
Author=Lt. Cmdr. Rick 'Jester' Heatherly
Title Mission/flight title or designation.
Title=Counter Attack
Category Category of the flight/mission.
Category=Close air support
Briefing Free text containing the briefing of the flight/mission.
Briefing=Destroy all SCUD launchers
Debriefing Free text containing the debriefing.
Debriefing=Managed to stay ahead of the airplane.
Comments Free comments about the flight. Do not forget to escape any end-of-line character you want to inject into the comments.
Comments=Part of the recording is missing because of technical difficulties.

Numeric Properties

Property Name Unit Meaning
ReferenceLongitude
ReferenceLatitude
deg These properties are used to reduce the file size by centering coordinates around a median point. They will be added to each object Longitude and Latitude to get the final coordinates.
ReferenceLongitude=-129
ReferenceLatitude=43

Events

Events can be used to inject any kind of text, bookmark and debug information into the flight recording. They are a bit special: They are declared like properties, but unlike properties, you can declare several events in the same frame without overriding the previous one.

Here is an example on how to inject events:

#8.62
0,Event=Message|3000100|Here is a generic event linked to the object 3000100
0,Event=Bookmark|Here is a bookmark to highlight a specific part of the mission!
#8.72
0,Event=Debug|Here is some debug text, visible only with the /Debug:on command line option

You may notice the structure of an event declaration:

Event = EventType | FirstObjectId | SecondObjectId | ... | EventText

For each event we must declare first the type of the event (e.g. Bookmark), optionally followed by ids of concerned objects. For example, when the user double click on the event, Tacview will use theses ids to automatically center the camera around associated objects. The last part is a mandatory text message. Even if it is possible to provide an empty text, it is suggested to provide a useful message to get the most out of your debriefings.

Here are the different kind of events currently supported by Tacview:

Event Name Meaning
Message Generic event.
0,Event=Message|705|Maverick has violated ATC directives
Bookmark Bookmarks are highlighted in the time line and in the event log. They are easy to spot and handy to highlight parts of the flight, like a bombing run, or when the trainee was in her final approach for landing.
0,Event=Bookmark|Starting precautionary landing practice
Debug Debug events are highlighted and easy to spot in the timeline and event log. Because they must be used for development purposes, they are displayed only when launching Tacview with the command line argument /Debug:on
0,Event=Debug|327 active planes
LeftArea This event is useful to specify when an aircraft (or any object) is cleanly removed from the battlefield (not destroyed). This prevents Tacview from generating a Destroyed event by error.
0,Event=LeftArea|507|
Destroyed When an object has been officially destroyed.
0,Event=Destroyed|6A56|
TakenOff Because Tacview may not always properly auto-detect take-off events, it can be useful to manually inject this event in the flight recording.
0,Event=TakenOff|2723|Col. Sinclair has taken off from Camarillo Airport
Landed Because Tacview may not always properly auto-detect landing events, it can be useful to manually inject this event in the flight recording.
0,Event=Landed|705|Maverick has landed on the USS Ranger
Timeout Mainly used for real-life training debriefing to specify when a weapon (typically a missile) reaches or misses its target. Tacview will report in the shot log as well as in the 3D view the result of the shot. Most parameters are optional. SourceId designates the object which has fired the weapon, while TargetId designates the target. Even if the displayed result may be in nautical miles, bullseye coordinates must be specified in meters. The target must be explicitly (manually) destroyed or disabled using the appropriate properties independently from this event.
0,Event=Timeout|SourceId:507|AmmoType:FOX2|AmmoCount:1|Bullseye:50/15000/2500|TargetId:201|IntendedTarget:Leader|Outcome:Kill

Object Properties

Since Tacview 1.5, it is possible to set and change any object property in real-time. Even if new properties may not always be visible in the 3D view, you can always have a look at the raw telemetry window to see what is the current value of each property for currently selected objects.

Tacview 1.7 has introduced a new object database which enables you to predefine any of the object properties expect for Type and Name. For example, you can predefine the default shape of a F-16C in that database. If the Shape property value is not defined in the telemetry file, Tacview will use the value stored in the database and display your custom 3D model for the F-16C in the 3D view.

Learn how to update and extend Tacview database by reading the dedicated documentation.

Text Properties

Property Name Meaning
Name The object name should use the most common notation for each object. It is strongly recommended to use ICAO or NATO names like: C172 or F/A-18C. This will help Tacview to associate each object with the corresponding entry in its database. Type and Name are the only properties which *CANNOT* be predefined in Tacview database.
Name=F-16C-52
Type Object types are built using tags. This makes object management much more powerful and transparent than with the previous exclusive types. (see below for the list of supported types). Type and Name are the only properties which *CANNOT* be predefined in Tacview database.
Type=Air+FixedWing
AdditionalType Any tags defined here will be added to the current object Type. This is useful to force an object type which has not been defined explicitly in the telemetry data. For example, you can use this property to automatically set the FixedWing tag for a Cessna 172 telemetry data which come from a Garmin csv file (which usually does not contain any type declaration). For obvious reasons, this property must be used only in Tacview database, *NOT* in telemetry files.
<AdditionalType>Air+FixedWing</AdditionalType>
Parent Parent hexadecimal object id. Useful to associate for example a missile (child object) and its launcher aircraft (parent object).
Parent=2D50A7
Next Hexadecimal id of the following object. Typically used to link waypoints together.
Next=40F1
ShortName This abbreviated name will be displayed in the 3D view and in any other cases with small space to display the object name. Typically defined in Tacview database. Should not be defined in telemetry data.
ShortName=A-10C
LongName More detailed object name, used in small windows where there is more space than in a cluttered 3D view, but not enough space to display the full detailed name. For readability, it is suggested to start by the short name first (usually an abbreviation like the NATO code), followed by the object nickname / NATO name. Typically defined in Tacview database. Should not be defined in telemetry data.
LongName=A-10C Thunderbolt II
FullName The full object name which is typically displayed in windows and other logs wherever there is enough space to display a lot of data without clutter issues. Typically defined in Tacview database. Should not be defined in telemetry data.
FullName=Fairchild Republic A-10C Thunderbolt II
CallSign The call sign will be displayed in priority over the object name and sometimes pilot name, especially in the 3D view and selection boxes. This is handy for mission debriefings where call signs are more informative than aircraft names.
CallSign=Jester
Registration Aircraft registration (aka tail number)
Registration=N594EX
Squawk Current transponder code. Any code is possible, there is no limitation like with the old 4 digit transponders.
Squawk=1200
ICAO24 Mode S equipped aircraft uniquely assigned ICAO 24-bit address.
ICAO24=A72EC8
Pilot Aircraft pilot in command name.
Pilot=Iceman
Group Group the object belongs to. Used to group objects together. For example, a formation of F-16 flying a CAP together.
Group=Springfield
Country ISO 3166-1 alpha-2 country code.
Country=us
Coalition Coalition
Coalition=Allies
Color Can be one of the following: Red, Orange, Yellow (Tacview 1.8.8), Green, Cyan (Tacview 1.8.8), Blue, Violet. Colors are predefined to ensure a clear display of the whole battlefield in all conditions.
Color=Blue
Shape Filename of the 3D model which will be used to represent the object in the 3D view. 3D models must be in Wavefront .obj file format and stored in either %ProgramData%\Tacview\Data\Meshes\ or %APPDATA%\Tacview\Data\Meshes\.
Learn more about 3D models by reading the dedicated documentation
Shape=Rotorcraft.Bell 206.obj
Debug Debug text visible in the 3D view when Tacview is launched with the /Debug:on command line argument.
Debug=ObjectHandle:0x237CB9
Label Free real-time text displayable in the 3D view and telemetry windows (to provide miscellaneous info to the end-user)
Label=Lead aircraft
FocusedTarget Target currently focused by the object (typically used to designate laser beam target object, can also be used to show what the pilot is currently focused on)
FocusedTarget=3001200
LockedTarget to LockedTarget9 Primary target hexadecimal id (could be locked using any device, like radar, IR, NVG, ...)
LockedTarget2=3001200

Numeric Properties

Property Name Unit Meaning
Importance ratio The higher the ratio, the more important is the object is (e.g. locally simulated aircraft could be 1.0 importance factor)
Importance=1
Slot index Plane position in its Group (the lowest is the leader)
Slot=0
Disabled boolean Specifies that an object is disabled (typically out-of-combat) without being destroyed yet. This is particularly useful for combat training and shotlogs.
Disabled=1
Visible
ratio This property is useful to hide specific objects from the 3D view. Can be used for a fog-of-war effect, or to prevent virtual objects from being displayed. When set to 1, the object is fully visible. When set to 0, the object is invisible and may be omitted from objects lists.
Visible=0.333
Health
ratio Use this attribute to record the current health status of an object. The ratio is equal to 1.0 when the object is brand new, and 0.0 whenever the object is out of combat/dead/destroyed. This attribute as currently no effect on the events, you still need to remove the object manually whenever it is destroyed.
Health=0.84
Length m Object length. Especially useful when displaying buildings.
Length=20.5
Width m Object width. Especially useful when displaying buildings.
Width=10.27
Height m Object height. Especially useful when displaying buildings.
Height=4
Radius m Object bounding sphere radius. Object bounding sphere radius. Can be used to define custom explosion, smoke/grenade radius. Can be animated.
Radius=82
IAS m/s Indicated airspeed
IAS=69.4444
CAS m/s Calibrated airspeed
CAS=250
TAS m/s True airspeed
TAS=75
Mach ratio Mach number
Mach=0.75
AltimeterSetting hPa Current barometric pressure setting for the altimeter
AltimeterSetting=1013.2
OnGround boolean Indicates whether any part of the aircraft is touching the ground. Typically used to detect when the aircraft is landing, taking off, or in any form of ground contact.
OnGround=1
AOA deg Angle of attack
AOA=15.7
AOS deg Sideslip angle, also called angle of sideslip
AOS=5.2
AGL m Object altitude above ground level
AGL=1501.2
HDG deg Aircraft heading. When there is no roll and pitch data available, this property can be used to specify the yaw while keeping full rotation emulation in the 3D view.
HDG=185.3
HDM deg Aircraft magnetic heading. Heading relative to local magnetic north.
HDM=187.3
Throttle Throttle2 ratio Engine 1 & 2 throttle handle position (could be >1 for Afterburner and <0 for reverse)
Throttle=0.75
EngineRPM EngineRPM2 RPM Engine 1 & 2 speed in RPM (revolutions per minute)
EngineRPM=1500
NR NR2 ratio Normalized rotation speed of the main and secondary rotors (typically from 0.0 to 1.1). For example 0.9 = 90% of max RPM.
NR=0.9
RotorRPM RotorRPM2 RPM Rotation speed of the main and secondary rotors (revolutions per minute). For example 320 RPM.
RotorRPM=320
Afterburner ratio Main/engine #1 afterburner status
Afterburner=1
AirBrakes ratio Air brakes status
AirBrakes=0
Flaps ratio Flaps position
Flaps=0.4
LandingGear ratio Landing gear status
LandingGear=1
LandingGearHandle ratio Landing gear handle position
LandingGearHandle=0
Tailhook ratio Arresting hook status
Tailhook=1
Parachute ratio Parachute status (not to be mistaken for DragChute)
Parachute=0
DragChute ratio Drogue/Drag Parachute status
DragChute=1
FuelWeight to FuelWeight9 kg Fuel quantity currently available in each tanks (up to 10 tanks supported).
FuelWeight4=8750
FuelVolume to FuelVolume9 l Fuel quantity currently available in each tanks (up to 10 tanks supported).
FuelVolume=75
FuelFlowWeight to FuelFlowWeight8 kg/hour Fuel flow for each engine (up to 8 engines supported).
FuelFlowWeight2=38.08
FuelFlowVolume to FuelFlowVolume8 l/hour Fuel flow for each engine (up to 8 engines supported).
FuelFlowVolume2=53.2
RadarMode number Radar mode (0 = off)
RadarMode=1
RadarAzimuth deg Radar azimuth (heading) relative to aircraft orientation
RadarAzimuth=-20
RadarElevation deg Radar elevation relative to aircraft orientation
RadarElevation=15
RadarRoll deg Radar roll angle relative to aircraft orientation
RadarRoll=-45
RadarRange m Radar scan range
RadarRange=296320
RadarHorizontalBeamwidth deg Radar beamwidth in azimuth
RadarHorizontalBeamwidth=40
RadarVerticalBeamwidth deg Radar beamwidth in elevation
RadarVerticalBeamwidth=12
RadarRangeGateAzimuth deg Radar Range Gate azimuth (heading) relative to aircraft orientation
RadarRangeGateAzimuth=-20
RadarRangeGateElevation deg Radar Range Gate elevation relative to aircraft orientation
RadarRangeGateElevation=15
RadarRangeGateRoll deg Radar Range Gate roll angle relative to aircraft orientation
RadarRangeGateRoll=-45
RadarRangeGateMin m Defines the beginning of the range currently focused on by the radar (not to be confused with RadarRange).
RadarRangeGateMin=37040
RadarRangeGateMax m Defines the end of the range currently focused on by the radar (not to be confused with RadarRange).
RadarRangeGateMax=74080
RadarRangeGateHorizontalBeamwidth deg Radar Range Gate beamwidth in azimuth
RadarRangeGateHorizontalBeamwidth=40
RadarRangeGateVerticalBeamwidth deg Radar Range Gate beamwidth in elevation
RadarRangeGateVerticalBeamwidth=12
LockedTargetMode number Primary target lock mode (0 = no lock/no target)
LockedTargetMode=1
LockedTargetAzimuth deg Primary target azimuth (heading) relative to aircraft orientation
LockedTargetAzimuth=14.5
LockedTargetElevation deg Primary target elevation relative to aircraft orientation
LockedTargetElevation=0.9
LockedTargetRange m Primary target distance to aircraft
LockedTargetRange=17303
EngagementMode EngagementMode2 number Enable/disable engagement range (such as when a SAM site turns off its radar) (0 = off)
EngagementMode=1
EngagementRange EngagementRange2 VerticalEngagementRange VerticalEngagementRange2 m Engagement range for anti-aircraft units. This is the radius of the sphere which will be displayed in the 3D view. Typically used for SAM and AAA units, but this can be also relevant to warships.
EngagementRange=2500
You can optionally specify the vertical engagement range to draw an ovoid engagement bubble.
VerticalEngagementRange=1800
RollControlInput
PitchControlInput
YawControlInput
ratio Raw player HOTAS/Yoke position in real-life (flight sim input device)
PitchControlInput=0.41
RollControlPosition
PitchControlPosition
YawControlPosition
ratio HOTAS/Yoke position in simulated (with response curves) or real-life cockpit
PitchControlPosition=0.3
RollTrimTab
PitchTrimTab
YawTrimTab
ratio Trim position for each axis.
PitchTrimTab=-0.15
AileronLeft
AileronRight
Elevator Rudder
ratio Control surfaces position on the aircraft.
Elevator=0.15
LocalizerLateralDeviation
GlideslopeVerticalDeviation
m How far the aircraft is from the runway centerline and perfect descent path. left and below are negative.
GlideslopeVerticalDeviation=52
LocalizerAngularDeviation
GlideslopeAngularDeviation
deg The angle difference from the runway centerline and perfect descent path. Left and below are negative.
LocalizerAngularDeviation=0.23
PilotHeadRoll
PilotHeadPitch
PilotHeadYaw
deg Pilot head orientation in the cockpit relative to the aircraft orientation.
PilotHeadPitch=12
PilotEyeGazePitch
PilotEyeGazeYaw
deg The EyeGaze property represents the pilot’s eye orientation relative to their head. This means that if the pilot's eyes are looking straight ahead, irrespective of the head's actual orientation, the EyeGaze value is set to 0,0. This indicates a forward gaze aligned with the head’s orientation.
EyeGazePitch=-15
VerticalGForce
LongitudinalGForce
LateralGForce
g Gravitational force equivalent of the acceleration in each axis relative to the aircraft orientation.
VerticalGForce=3.4
QNH
hPA Regional barometric altimeter setting that causes an altimeter to read aircraft elevation above mean sea level.
QNH=1013.25
WindDirection
WindPitch
WindSpeed
deg
deg
m/s
Wind direction relative to true north, pitch, and amplitude at the corresponding object location. Horizontal velocity = cos(WindPitch) * WindSpeed.
WindDirection=45
WindPitch=-8.5
WindSpeed=12.5
TriggerPressed
boolean Position of the main weapon trigger position. Set to 1.0 when the trigger is being fully pressed. All other values (such as 0.0) are considered as released. You could use continuous values from 0.0 to 1.0 to display the course of the trigger during time.
TriggerPressed=1
ENL
ratio Ratio between 0 and 1 describing the current Environmental Noise Level measured by the flight recorder. Typically used by gliders to detect engine use. This is the equivalent of the ENL field which can be found in IGC files.
ENL=0.02
HeartRate
number Heart rate in beats per minute.
HeartRate=72
SpO2
ratio Blood oxygen saturation (SpO2) is the percentage of blood that is saturated with oxygen.
SpO2=0.95

Object Types (aka Tags)

Object types are now defined using a free combination of tags. The more tags, the more accurately an object is defined. Tags are separated by the plus sign +. Here are some examples:

Object Kind Type (Tags)
Aircraft Carrier Type=Heavy+Sea+Watercraft+AircraftCarrier
F-16C Type=Medium+Air+FixedWing
Bicycle Type=Light+Ground+Vehicle
AIM-120C Type=Medium+Weapon+Missile
Waypoint Type=Navaid+Static+Waypoint

Here is the list of currently supported tags. Tacview will use them for display and analysis purposes.

Use Tags
Class
  • Air
  • Ground
  • Sea
  • Weapon
  • Sensor
  • Navaid
  • Misc
Attributes
  • Static
  • Heavy
  • Medium
  • Light
  • Minor
Basic Types
  • FixedWing
  • Rotorcraft
  • Armor
  • AntiAircraft
  • Vehicle
  • Watercraft
  • Human
  • Biologic
  • Missile
  • Rocket
  • Bomb
  • Torpedo
  • Projectile
  • Beam
  • Decoy
  • Building
  • Bullseye
  • Waypoint
Specific Types
  • Tank
  • Warship
  • AircraftCarrier
  • Submarine
  • Infantry
  • Parachutist
  • Shell
  • Bullet
  • Grenade
  • Flare
  • Chaff
  • SmokeGrenade
  • Aerodrome
  • Container
  • Shrapnel
  • Explosion

Here are the recommended common types (combination of tags) you should use to describe most of your objects for display in Tacview 1.x:

Type Tags
PlaneAir + FixedWing
HelicopterAir + Rotorcraft
Anti-AircraftGround + AntiAircraft
ArmorGround + Heavy + Armor + Vehicle
TankGround + Heavy + Armor + Vehicle + Tank
Ground VehicleGround + Vehicle
WatercraftSea + Watercraft
WarshipSea + Watercraft + Warship
Aircraft CarrierSea + Watercraft + AircraftCarrier
SubmarineSea + Watercraft + Submarine
SonobuoySea + Sensor
HumanGround + Light + Human
InfantryGround + Light + Human + Infantry
ParachutistGround + Light + Human + Air + Parachutist
MissileWeapon + Missile
RocketWeapon + Rocket
BombWeapon + Bomb
ProjectileWeapon + Projectile
BeamWeapon + Beam
ShellProjectile + Shell
BulletProjectile + Bullet
Ballistic ShellProjectile + Shell + Heavy
GrenadeProjectile + Grenade
DecoyMisc + Decoy
FlareMisc + Decoy + Flare
ChaffMisc + Decoy + Chaff
Smoke GrenadeMisc + Decoy + SmokeGrenade
BuildingGround + Static + Building
AerodromeGround + Static + Aerodrome
BullseyeNavaid + Static + Bullseye
WaypointNavaid + Static + Waypoint
ContainerMisc + Container
ShrapnelMisc + Shrapnel
Minor ObjectMisc + Minor
ExplosionMisc + Explosion

Comments

To help you during the debugging process of your exporter, it is possible to comment any line of the file by prefixing them with the double slash // like in C++.

// This line and the following are commented
// 3000102,T=41.6251307|41.5910417|2000.14,Name=C172

These lines will be ignored by Tacview when loading the file. Comments are not preserved. You will notice that they are discarded the next time you save the file from Tacview. If you want to include debug information which is preserved, you can use the dedicated Debug Event described earlier in the global properties.

Because of loading performance considerations, it is only possible to insert a comment at the beginning of a line.